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In
mathematics, the
dot product, also known as the
scalar product, is an operation which takes two
vector (spatial) over the
real numbers R and returns a real-valued
scalar (mathematics) quantity. It is the standard
inner product space of the Euclidean space.
Definition and examples
The dot product of two vectors (from an orthonormal
vector space)
a =
a2, … ,
an and
b =
b2, … ,
bn is by definition:
\mathbf{a}\cdot \mathbf{b} = \sum_{i=1}^n a_ib_i = a_1b_1 + a_2b_2 + \cdots + a_nb_n
where Σ denotes Summation.
For example, the dot product of two three-dimensional vectors 3, −5 and −2, −1 is
\begin{bmatrix}1&3&-5\end{bmatrix} \cdot \begin{bmatrix}4&-2&-1\end{bmatrix} = (1)(4) + (3)(-2) + (-5)(-1) = 3.
Using matrix multiplication and treating the (column) vectors as
n×1 matrix (math), the dot product can also be written as:
\mathbf{a} \cdot \mathbf{b} = \mathbf{a}^T \mathbf{b} \,
where
aT denotes the transpose of the matrix
a.
Using the example from above, this would result in a 1×3 matrix (i.e., vector) multiplied by a 3×1 vector (which, by virtue of the matrix multiplication, results in a 1×1 matrix, i.e., a scalar):
\begin{bmatrix}
1&3&-5
\end{bmatrix}\begin{bmatrix} 4\\-2\\-1
\end{bmatrix} = \begin{bmatrix} 3
\end{bmatrix}.
Geometric interpretation
of
a onto
bIn the Euclidean space there is a strong relationship between the dot product and
lengths and
angles. For a vector
a,
a•
a is the square of its length, and, more generally, if
b is another vector
\mathbf{a} \cdot \mathbf{b} = |\mathbf{a}| \, |\mathbf{b}| \cos \theta \,
where
|
a| and |
b| denote the
length (magnitude) of
a and
b
θ is the angle between them.
Since |
a|cos(θ) is the scalar resolute of
a onto
b, the dot product can be understood geometrically as the product of this projection with the length of
b.
As the cosine of 90° is zero, the dot product of two
perpendicular vectors is always zero. If
a and
b have length one (i.e. they are unit vectors), the dot product simply gives the cosine of the angle between them. Thus, given two vectors, the angle between them can be found by rearranging the above formula:
\theta = \arccos \left( \frac {\bold{a}\cdot\bold{b--> {|\bold{a}||\bold{b}|}\right).
Sometimes these properties are also used for
defining the dot product, especially in 2 and 3 dimensions; this definition is equivalent to the above one. For higher dimensions the formula can be used to define the concept of angle.
The geometric properties rely on the
basis (linear algebra) of vectors being perpendicular and having unit length. Either we start with such a basis, or we use an arbitrary basis and
define length and angle (including perpendicularity) with the above.
As the geometric interpretation shows, the dot product is invariant under isometric changes of the basis: rotations, reflections, and combinations, keeping the origin fixed.
In other words, and more generally for any
n, the dot product is invariant under a coordinate transformation based on an orthogonal matrix. This corresponds to the following two conditions:
- the new basis is again orthonormal (i.e., it is orthonormal expressed in the old one)
- the new base vectors have the same length as the old ones (i.e., unit length in terms of the old basis)
The dot product in physics
In
physics, magnitude is a
scalar (physics) in the physical sense, i.e. a physical quantity independent of the coordinate system, expressed as the product (mathematics) of a number and a
physical unit, not just a number. The dot product is also a scalar in this sense, given by the formula, independent of the coordinate system. The formula in terms of coordinates is evaluated with not just numbers, but numbers times units. Therefore, although it relies on the basis being orthonormal, it does not depend on scaling.
Example:
- Mechanical work is the dot product of force and Displacement (vector).
Properties
The following properties hold if
a,
b, and
c are
Vector (spatial) and
r is a scalar (mathematics).
The dot product is commutative:
\mathbf{a} \cdot \mathbf{b} = \mathbf{b} \cdot \mathbf{a}.
The dot product is
distributive:
\mathbf{a} \cdot (\mathbf{b} + \mathbf{c}) = \mathbf{a} \cdot \mathbf{b} + \mathbf{a} \cdot \mathbf{c}.
The dot product is bilinear form :
\mathbf{a} \cdot (r\mathbf{b} + \mathbf{c})
= r(\mathbf{a} \cdot \mathbf{b}) +(\mathbf{a} \cdot \mathbf{c}).
When multiplied by a scalar value, dot product satisfies:
(c_1\mathbf{a}) \cdot (c_2\mathbf{b}) = (c_1c_2) (\mathbf{a} \cdot \mathbf{b})
(these last two properties follow from the first two).
Two non-zero vectors
a and
b are
perpendicular if and only if a •
b = 0.
If
b is a unit vector, then the dot product gives the magnitude of the projection of
a in the direction
b, with a minus sign if the direction is opposite. Decomposing vectors is often useful for conveniently adding them, e.g. in the calculation of net force in mechanics.
Unlike multiplication of ordinary numbers, where if
ab =
ac, then
b always equals
c unless
a is zero, the dot product does not obey the
cancellation law:
If
a •
b =
a •
c and
a ≠
0:
then we can write:
a • (
b -
c) = 0 by the distributive law; and from the previous result above:
If
a is perpendicular to (
b -
c), we can have (
b -
c) ≠
0 and therefore
b ≠
c.
Lagrange's formula (triple product expansion)
This is a very useful identity involving the dot- and cross-products. It is written as
a × (
b ×
c) =
b(
a ·
c) −
c(
a ·
b),
which is easier to remember as “BAC minus CAB”, keeping in mind which vectors are dotted together. This formula is very useful in simplifying vector calculations in physics.
Matrix Representation
An inner product can be represented as a matrix. For example, given two vectors
\mathrm{a} = \begin{bmatrix} a_u \\ a_v \\ a_w \end{bmatrix}, \qquad
\mathrm{b} = \begin{bmatrix} b_u \\ b_v \\ b_w \end{bmatrix}
with respect to the
basis set \mathrm{S}
\mathrm{S} = \{ \mathrm{u}, \mathrm{v} ,\mathrm{w} \} = \left\{
\begin{bmatrix} u_1 \\ u_2 \\ u_3 \end{bmatrix},
\begin{bmatrix} v_1 \\ v_2 \\ v_3 \end{bmatrix},
\begin{bmatrix} w_1 \\ w_2 \\ w_3 \end{bmatrix} \right\}
any inner product can be represented as follows:
\langle \mathrm{a} , \mathrm{b} \rangle =
\mathrm{a^T} \cdot \mathrm{M} \cdot \mathrm{b}
where \mathrm{M} is the 3x3 matrix representation of the inner product. Given the matrix of the inner product through \mathrm{S} called \mathrm{C_S}, \mathrm{M} can be calculated by solving the following system of equations.
\mathrm{C_S} =
\begin{bmatrix}
\langle u,u \rangle & \langle u,v \rangle & \langle u,w \rangle \\
\langle v,u \rangle & \langle v,v \rangle & \langle v,w \rangle \\
\langle w,u \rangle & \langle w,v \rangle & \langle w,w \rangle
\end{bmatrix}
=
\begin{bmatrix}
u^T \cdot M \cdot u & u^T \cdot M \cdot v & u^T \cdot M \cdot w \\
v^T \cdot M \cdot u & v^T \cdot M \cdot v & v^T \cdot M \cdot w \\
w^T \cdot M \cdot u & w^T \cdot M \cdot v & w^T \cdot M \cdot w
\end{bmatrix}
Example
Given a basis set
\mathrm{S} = \{ \mathrm{u}, \mathrm{v} ,\mathrm{w} \} = \left\{
\begin{bmatrix} 1 \\ 0 \\ 0 \end{bmatrix},
\begin{bmatrix} 1 \\ 1 \\ 0 \end{bmatrix},
\begin{bmatrix} 1 \\ 1 \\ 1 \end{bmatrix} \right\}
and a matrix of the inner product through \mathrm{S}
\mathrm{C_S} =
\begin{bmatrix}
5 & 2 & 0 \\
2 & 6 & 2 \\
0 & 2 & 7
\end{bmatrix}
we can set each element of \mathrm{C_S} equal to the inner product of two of the basis vectors as follows
\mathrm{C_S}i,j = \langle \mathrm{S}
i,\mathrm{S}
j \rangle
\mathrm{C_S}0,0 = 5 = \langle \mathrm{u},\mathrm{u} \rangle =
\begin{bmatrix} 1 & 0 & 0 \end{bmatrix} \cdot
\mathrm{M} \cdot
\begin{bmatrix} 1 \\ 0 \\ 0 \end{bmatrix}
\mathrm{C_S}
0,1 = 2 = \langle \mathrm{u},\mathrm{v} \rangle =
\begin{bmatrix} 1 & 0 & 0 \end{bmatrix} \cdot
\mathrm{M} \cdot
\begin{bmatrix} 1 \\ 1 \\ 0 \end{bmatrix}
\cdots
which gives nine equations and nine unknowns. Solving these equations yields
\mathrm{M} =
\begin{bmatrix}
5 & -3 & -2 \\
-3 & 7 & -2 \\
-2 & -2 & 9
\end{bmatrix}
Generalization
The
Inner product space generalizes the dot product to vector space and is normally denoted by . Due to the geometric interpretation of the dot product the
norm (mathematics) ||
a|| of a vector
a in such an inner product space is defined as
\|\mathbf{a}\| = \sqrt{\langle\mathbf{a}, \mathbf{a}\rangle},
such that it generalizes length, and the angle θ between two vectors
a and
b by
\cos{\theta} = \frac{\langle\mathbf{a}, \mathbf{b}\rangle}{\|\mathbf{a}\| \, \|\mathbf{b}\|}.
In particular, two vectors are considered orthogonal if their dot product is zero
\mathbf{a} \cdot \mathbf{b} = 0.
The
Frobenius inner product defines an inner product on matrices as though they are two-dimensional vectors, summing up the products of corresponding components.
Proof of the geometric interpretation
Note: This proof is shown for 3-dimensional vectors, but is readily extendable to
n-dimensional vectors.
Consider a vector
\mathbf{v} = v_1 \mathbf{i} + v_2 \mathbf{j} + v_3 \mathbf{k}. \,
Repeated application of the
Pythagorean theorem yields for its length
v
v^2 = v_1^2 + v_2^2 + v_3^2. \,
But this is the same as
\mathbf{v} \cdot \mathbf{v} = v_1^2 + v_2^2 + v_3^2, \,
so we conclude that taking the dot product of a vector
v with itself yields the squared length of the vector.
Lemma (mathematics) 1: \mathbf{v} \cdot \mathbf{v} = v^2. \,
Now consider two vectors
a and
b extending from the origin, separated by an angle θ. A third vector
c may be defined as
\mathbf{c} \ \stackrel{\mathrm{def-->{=}\ \mathbf{a} - \mathbf{b}. \,
creating a triangle with sides
a,
b, and
c. According to the
law of cosines, we have
c^2 = a^2 + b^2 - 2 ab \cos \theta. \,
Substituting dot products for the squared lengths according to Lemma 1, we get
\mathbf{c} \cdot \mathbf{c}
= \mathbf{a} \cdot \mathbf{a}+ \mathbf{b} \cdot \mathbf{b}- 2 ab \cos\theta. \,
(1)But as
c ≡
a −
b, we also have
\mathbf{c} \cdot \mathbf{c}
= (\mathbf{a} - \mathbf{b}) \cdot (\mathbf{a} - \mathbf{b}) \,,which, according to the
distributive law, expands to
\mathbf{c} \cdot \mathbf{c}
= \mathbf{a} \cdot \mathbf{a}+ \mathbf{b} \cdot \mathbf{b}-2(\mathbf{a} \cdot \mathbf{b}). \,
(2)Merging the two
c •
c equations,
(1) and
(2), we obtain
\mathbf{a} \cdot \mathbf{a}
+ \mathbf{b} \cdot \mathbf{b}-2(\mathbf{a} \cdot \mathbf{b})= \mathbf{a} \cdot \mathbf{a}+ \mathbf{b} \cdot \mathbf{b}- 2 ab \cos\theta. \,Subtracting
a •
a +
b •
b from both sides and dividing by −2 leaves
\mathbf{a} \cdot \mathbf{b} = ab \cos\theta. \,
Q.E.D.
See also
External links
- Java demonstration of dot product
- Another Java demonstration of dot product
- Explanation of dot product including with complex vectors
The scalar or dot product
6) The scalar or dot product There are two different ways in which we can usefully define the multiplication of two vectors. The first of these is called the scalar or dot product
Dot product - Wikipedia, the free encyclopedia
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